Search found 4 matches
- 09 Jan 2022
- Forum: Kern On forum
- Topic: Editing special spacing default groups
- Replies: 3
- Views: 3996
Re: Editing special spacing default groups
Sorry, that's not what I meant: I'd like to remove all "default" groups (see screenshot) and try to use just two (something like "a bit more space" and "much more space") but I can't find a way to remove the unwanted ones.
- 08 Jan 2022
- Forum: Kern On forum
- Topic: Collision detection and Kern On
- Replies: 2
- Views: 2799
Collision detection and Kern On
Hi,
Per title I'm wondering about best practices for finding collisions while using Kern On. Can I use KernCrasher while Kern On is running? Should the colliding pairs become indipendent pairs?
Thanks in advance,
Alberto
Per title I'm wondering about best practices for finding collisions while using Kern On. Can I use KernCrasher while Kern On is running? Should the colliding pairs become indipendent pairs?
Thanks in advance,
Alberto
- 08 Jan 2022
- Forum: Kern On forum
- Topic: Editing special spacing default groups
- Replies: 3
- Views: 3996
Editing special spacing default groups
Hello,
I'm fascinated by the "reduced" approach to special spacing mentioned in the video tutorial (https://kern-on.com/special-spacing), but I can't seem to find a way to delete the default groups. How do I do it?
Thanks in advance,
Alberto
I'm fascinated by the "reduced" approach to special spacing mentioned in the video tutorial (https://kern-on.com/special-spacing), but I can't seem to find a way to delete the default groups. How do I do it?
Thanks in advance,
Alberto
- 28 Dec 2021
- Forum: Kern On forum
- Topic: Wrong class?
- Replies: 7
- Views: 5010
Re: Wrong class?
Hi Tim,
I understand that it's done with storage space in mind, but this system complicates quite a lot any manual intervention after the fact. Is there a way to achieve "human" classes? Or could it become an option in the future?
BTW the plugin rocks!
a
I understand that it's done with storage space in mind, but this system complicates quite a lot any manual intervention after the fact. Is there a way to achieve "human" classes? Or could it become an option in the future?
BTW the plugin rocks!
a